My name is Paul and I have developed, written, produced, and hosted content dedicated to online destinations for over five years.
What the devil does that mean? All good questions…
I specialize in creating broadcast quality content, on small to large budgets (three to seven figures), intended for online audiences i.e. people who are inclined to digesting their information/entertainment experiences via the web.
My strengths are:
1) the ability to work in high pressure environments
2) the diversity of my skills (I am comfortable with every aspect of the post-production process, can single handedly oversee script/editorial, and have years of on-camera, hosting experience)
3) The ability to develop, deliver, and adhere to a client’s product and brand vision
4) The drive and ambition to want others around me to succeed
5) A very strong understanding of online audiences across a number of specific subjects/topics (video games, television, sports, pop culture, and social media)
All that sounds fantastic, but how can I back it up?
I began as a commercial actor in Chicago, while I was a communications student (Radio, Television and Film) at DePaul University. After graduation, I transitioned to freelance writing for one of France’s largest movie publications (Le’Cran Fantastique), and parlayed this experience into becoming a video game journalist and head writer for the first ever video game online series (The Jace Hall Show on IGN).
From here I began my roughly 2.5 year journey on Hulu’s first ever original series (The Morning After) in which I was a writer, host, and segment producer. This show allowed me to run a writer’s room, develop branded content, conduct celebrity interviews, and host over 100 episodes of a program that routinely saw over 500,000 weekly viewers.
I took this experience and moved into the venture of developing LIVE content, which I did for Twitch.TV (Game Talk Live), creating and producing over 90 episodes of Twitch’s first ever live video game talk show that received on average 250,000 viewers per week; a demographic that is known to be one of the most difficult audiences to engage/draw-in.
I have also created branded content as a host, writer, and as a producer for Pure Protein and most recently NVIDIA’s Game 24 — where I led small teams of writers, editors, and graphic artists to create the highest quality and most engaging video features possible — under strict deadlines and guidelines from the client.
My ultimate goal is to put myself in a position where I can allow any creative idea to come to life, be it a 30 second commercial that introduces audiences to a revolutionary product that will improve their life, or a 5-part online series that takes viewers on a ride that is an unparalleled on any other platform.
Thank you for allowing me to make my pitch, as ambitious as it may be. I look forward to the potential of working with you, and thank you again for taking the time to look through some of my work and better understand my vision.